Half-Life
Mapping Tutorials
Using the func_pendulum entity
Author :
TFCmaster.net
Description: A
tutorial describing how to use the func_pendulum entity to achieve effects
such as a grandfather clock with a swinging pendulum. Images included.
Compiling WADS into your final
BSP
Author :
TFCmaster.net
Description: This
will show you how to use the -wadinclude feature to include your custom
textures into your final BSP without having to also include a wad file
with your map release.
Scaling In WorldCraft / Valve Hammer Editor
Author :
TFCmaster.net
Description: This
is a good guide to scaling. What is scaling? Making things appear a
realistic size in proportion to your half-life player.
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