Half-Life Mapping Tutorials

 

Using the func_pendulum entity
Author       :
TFCmaster.net
Description:
A tutorial describing how to use the func_pendulum entity to achieve effects such as a grandfather clock with a swinging pendulum. Images included.

Compiling WADS into your final BSP
Author       :
TFCmaster.net
Description:
This will show you how to use the -wadinclude feature to include your custom textures into your final BSP without having to also include a wad file with your map release.

Scaling In WorldCraft / Valve Hammer Editor
Author       :
TFCmaster.net
Description:
This is a good guide to scaling. What is scaling? Making things appear a realistic size in proportion to your half-life player.

   

 

 

 

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