| Mapping Tutorials 
      for: Half-Life 
      2, Counter-Strike Source & Half-Life 2 Deathmatch   Converting
      
      .TGA to .VTFAuthor       : 
      TFCmaster.net
 Description:  Here 
      is a tutorial that will show you how to create a .TGA texture in Photoshop 
      and convert it into a .VTF material for use in the Hammer Editor and In 
      game.
 Converting
      
      .VTF to .TGAAuthor       : 
      TFCmaster.net
 Description:  Here 
      is a tutorial that will show you how to convert a .VTF material into a .TGA 
      material for editing in Photoshop.
 More tutorials 
      will follow. The tutorials listed below are already in the works. I will post 
      them as I complete them on this page.  • 
      Compiling your custom .VTF materials into your BSP so you can distribute 
      just one file. • Creating a bomb defuse map for Counter-Strike Source using the new 
      func_physbox entity to give more effect to your explosions.
 • Porting over HL1, TFC and Counter-Strike maps to the new Source Engine. 
      Even if you don't have the RMF!
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